Managing Phases
Add, reorder, rename, and edit phases in the timeline.
Adding a phase
Click + Phase in the timeline bar at the bottom of the screen. A new phase is added at the end. All players start at their positions from the previous phase end.
Reordering phases
Drag a phase pill in the timeline to a new position. All other phases shift automatically — no gaps, no overlaps.
Renaming a phase
Right-click any phase pill and select Rename. Give the phase a descriptive name (e.g. "High press trigger", "Switch of play").
Changing phase duration
Right-click any phase pill and select Set Duration. Enter a value in seconds. The animation adjusts to fit the new length.
Ripple editing
When you change the length of a phase, every phase that comes after it automatically shifts to maintain continuity. You never need to manually realign downstream phases.
Deleting a phase
Hover over a phase pill and click the × that appears. Deleting a phase removes all movements recorded in it.
The Detail Timeline
Double-click any phase block in the timeline to open the Detail Timeline — a per-player breakdown of every movement within that phase.
Inside the Detail Timeline you can:
- Drag a movement block to shift when it happens within the phase
- Resize a movement block by dragging its left or right edge to start or end it earlier or later
- Change a movement colour by right-clicking a block and picking a colour
- Delete a movement by right-clicking and selecting Delete
Changes here are undoable with Cmd/Ctrl + Z.